http://bugs.winehq.org/show_bug.cgi?id=26980
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #5 from GyB gyebro69@gmail.com 2011-05-05 13:36:20 CDT --- In Sniper Elite, decals (bullet holes and bloodstains) are visible through the walls. This is due to the same commit:
96b758f7b37033bf382ce40dd3310965d3ac3f76 is the first bad commit commit 96b758f7b37033bf382ce40dd3310965d3ac3f76 Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Apr 21 22:36:11 2011 +0200
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently wined3d implements both independently which will cause trouble if we want to set the depthbias value depending on the depth stencil format.
Sniper Elite demo (~630 MB): http://www.gamershell.com/download_12731.shtml
wine-1.3.19-165-g0c69e7f Fedora 14 Nvidia GeForce 250 / driver 270.41.03