https://bugs.winehq.org/show_bug.cgi?id=38372
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com --- This is not actually a problem with that commit, it just revealed a problem elsewhere. The app tries to connect to a closed port, so now it receives the event of the error and does bad things in other functions that get to the crash, before the commit the game kept waiting forever for the connection that never completed but since it seems to be innocuous it never posed as a problem.