http://bugs.winehq.org/show_bug.cgi?id=11210
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2008-03-13 16:07:28 --- I fixed that bug some time ago. The program still tests the invalid offset, but the ARL offset is fixed.
Note that real vertex programs generated from D3D shaders might still use "0.0" in ARL. That isn't yet fixed, I'd be happy if Mesa would accept that, as catching such situations would be a bit of pain, and we're pretty short on free PARAMs, and we can't really throw away a float to load 0.0 into the shader.