http://bugs.winehq.org/show_bug.cgi?id=25727
Summary: Dead Space resolution issues Product: Wine Version: 1.3.11 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: H3g3m0n@gmail.com
When first starting the game, the maximum resolution available for me is 1360x768 (there are also many multiple entries each resolutions with whole wide range of different frequencies, about 6 entries for each resolution).
When I quit the game, the desktop resolution and gamma fail to revert to normal.
If I manually set the desktop resolution using the nvidia-settings tool then go back into the game I can now select my native 1920x1200 (It jumps strait from the end of the lower resolutions 1360x768 to 1920x1200 with no other resolutions in between). (I'm not sure if this is the result of nvidia-settings, of it it just happens to work after restarting multiple times and screwing with the settings).
The gamma still fails to return to normal levels, opening nvidia-settings (without needing to change any settings) fixes it.
I'm running on a Nvidia GTX260. Ubuntu 10.10.
Other people are reporting similar problems with the resolution choices. http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
Another possible, untested work around if someone can't fix the resolution is to manually edit: ~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic Arts/Dead Space/settings.txt
And set: Window.Width = 1920 Window.Height = 1200 Window.Hz = 150