http://bugs.winehq.org/show_bug.cgi?id=17399
Summary: Giants: Citizen Kabuto - sometimes terrain textures slide along with view Product: Wine Version: 1.1.9 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ploujj@gmail.com
Created an attachment (id=19461) --> (http://bugs.winehq.org/attachment.cgi?id=19461) frame 1
Certain levels in the game reliably exhibit a really annoying problem where all the terrain textures slide seemingly along with the player's view camera, which results in a complete disorientation of the player.
See the attached screenshots in a series to get the effect of this texture sliding. Notice that textures on the mountains on the textures also slide but each polygon retains the same texture.
I'm using a relatively old Wine version because that is what is the latest for Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the "Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero length vector"