https://bugs.winehq.org/show_bug.cgi?id=49718
--- Comment #4 from Piotr Caban piotr.caban@gmail.com --- The value that the game depends on is: acosf(-1). I've also iterated over all float values, current implementation is 1ULP off comparing to native implementation is some cases.
It's fixed for me by cb7b23a3f06824c43dd492f41abab78b96a53b88. Please retest.