https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278 Summary: Vietcong: invisible objects (staging 3.9) Product: Wine-staging Version: 3.9 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: havran.jan@email.cz CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ArchLinux
Created attachment 61538 --> https://bugs.winehq.org/attachment.cgi?id=61538 Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions (so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how to run the game.
Tested SW Kernel 4.16.11 Mesa 18.0.4
Tested HW Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz GPU 1: Intel HD Graphics 4600 GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it has been fixed: bug #44712 PPS: Also note that some missions will crash without stagged "wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864 [2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621