http://bugs.winehq.org/show_bug.cgi?id=21708
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #19 from Stefan Dösinger stefan@codeweavers.com 2012-11-23 03:13:54 CST --- I had a quick look at the FBO capabilities of the r200 driver. A depth renderbuffer seems to work as expected(the depth test works ok) and overall EXT_fbo functionality is there as well. There's no ARB_fbo or EXT_fbo_blit support though.
The non-fbo-blit swapchain present code is broken. The first problem I identified is that we don't bind the backbuffer texture when we try to draw the textured quad onto the window. With that fixed, the d3d sdk samples show the clear background color rather than black. There is some other problem that seems to prevent draws from succeeding, and I haven't found this yet.
Making wined3d use renderbuffers instead of textures for the depth stencil will be harder. I probably won't implement this for this card alone, unless a lot of people who still use this card or a r100 one show up. There are other motivations for using rbs, like possible performance improvements. If/when the time comes to do this work I'll keep the r200 GPU in mind.
Also the performance of the r200 driver is still crap, compared to the performance it had prior to the introduction of KMS. That applies to Wine and Linux-native games.