http://bugs.winehq.org/show_bug.cgi?id=2987
Speeddymon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
------- Additional Comments From Speeddymon@gmail.com 2005-26-05 13:20 ------- Hi, thanks for all of the bug reports, but now I think we are all thoroughly confused.. lol
First off, In the summary, you need to provide a description of the problem, usually a quick note and the error message in the console if any, "dsound crash in AVP Gold (err:DSOUND:whatever)" would work for each of the dsound crashes, but make sure you put the last error you got before the unhandled exception.
Secondly, please, PLEASE, dont copy/paste console output into a bug, paste it into a file, and attach that to the bug with the "Create a New Attachment" link just above the additional comments field.
Thirdly, and most importantly, dont break up the debug output like you did here, that makes it _impossible_ to figure out what went wrong.
Lastly, if you are getting multiple crashes with the same error type (like DSOUND), only report the one that occurs first in the game, as all of the others are probably realted to it. Once that one is fixed and you can get past that part, if another one pops up, file a new bug.
Also, if you get a situation where it used to work, but in this new release it doesn't (or it used to be right, but in this new release it is wrong), file a bug and put regression in the keywords. I pay the most attention to those, as they are the easiest to diagnose (although not always the easiest to resolve)..
Oh and one more thing.. Sorry, if something is supposed to work within the program/game, but it doesnt (saving the options in this case), file a bug and we have specific steps to try to get some correct debug output for situations like that..
SO... with all of that being said, I will resolve and close this bug, and you can file a new one for the not saving the options issue.. I will also mark all but the first reported dsound bug as resolved as a reminder, so that we can examine them after we get the first one fixed.