https://bugs.winehq.org/show_bug.cgi?id=38274
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW URL| |http://www.gamershell.com/d | |ownload_78182.shtml CC| |gyebro69@gmail.com Ever confirmed|0 |1
--- Comment #34 from Béla Gyebrószki gyebro69@gmail.com --- Water is replaced with glowing white textures here as well, tested on Nvidia card with nouveau and binary drivers 340.76. Reducing detail level (including shader quality), native d3dx9* or disabling GLSL doesn't make it better.
Based on the info in comment #2, I did a git checkout ac37f7a2ac09c77f7bd9db39c3180307696fdc6c but all I saw was the same white water with some additional glitches.
The problem can be reproduced in the demo version as well (has a mere 4.3 GB download size). When you start the tutorial campaign in the demo, you should see the white water issue during the intro cinematic (videos are rendered in real-time in the game). If you start the only available skirmish map in the demo, water is located south of the player's starting position.
In the terminal I see only fixme:win:EnumDisplayDevicesW ((null),0,0x35dc748,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x35dc418,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781} fixme:d3d9:Direct3DShaderValidatorCreate9 stub
wine-1.7.49-41-g36a39ce Fedora 22 nouveau/mesa git on NV92