https://bugs.winehq.org/show_bug.cgi?id=48581
Bug ID: 48581 Summary: PlayStation Now: lacks hardware acceleration Product: Wine Version: 5.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: devilj@outlook.pt Distribution: ---
Created attachment 66415 --> https://bugs.winehq.org/attachment.cgi?id=66415 PSNow startup log (+d3d11,+dxgi)
PlayStation Now, seemingly using D3D11, has no hardware acceleration support under Wine. I believe it would use this to decode the video stream and up-scale the picture; its absence causes additional load on the CPU and worse picture quality when in full screen.
I've captured a log with +d3d11,+dxgi while the program was starting. I highly doubt the usefulness of this log, but here you go.
The only interesting bits to my layman's eyes are:
trace:d3d11:d3d11_device_CheckFeatureSupport iface 040E9510, feature 5, feature_support_data 0032F8B4, feature_support_data_size 56. fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
fixme:d3d:state_multisampmask WINED3D_RS_MULTISAMPLEMASK 0xfffffff not yet implemented.