http://bugs.winehq.org/show_bug.cgi?id=18232
Summary: Touhou 11 and Touhou 12 drop to below 10 fps after launching Product: Wine Version: 1.1.20 Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: erappleman@gmail.com
The games are unplayable, but Touhou 10 and below work fine.
Here's the output of Touhou 10, 11, and 12. I interrupted each after about 20 seconds.
eric@kingfisher:~/th10$ wine th10e.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f87c,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface eric@kingfisher:~/th10$
eric@kingfisher:~/th11$ wine th11e.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d528) : stub (once) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface eric@kingfisher:~/th11$
eric@kingfisher:~/th12$ wine th12.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d338) : stub (once) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:win:WINNLSEnableIME hUnknown1 (nil) bUnknown2 1: stub! eric@kingfisher:~/th12$