http://bugs.winehq.org/show_bug.cgi?id=11354
--- Comment #19 from Colin Wetherbee cww@denterprises.org 2010-07-10 16:15:06 --- (In reply to comment #17)
This bug is NOT fixed. The complex shaderdistance errors still excists if using Shader model 1.0 in EQ2. Only when using Shader Model 3.0 this is not an issue.
Strange. My complex shaders work fine with Shaders 1.0 in the latest Wine. :-\
(They also work fine with Shaders 3.0.)