http://bugs.winehq.org/show_bug.cgi?id=30405
--- Comment #13 from Mark K markk@clara.co.uk 2012-11-05 05:59:54 CST --- (In reply to comment #11)
This extract from console log might be an explanation: ... fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. ...
That's definitely not the cause of the crash. You can disable triple-buffering in WinUAE before starting the emulation: click Display in tree-view, change Triple buffering to Double buffering or No buffering. I still get the crash with it set to both No buffering and Double buffering.