https://bugs.winehq.org/show_bug.cgi?id=52817
Bug ID: 52817 Summary: Sifu crashes when opening the game Product: Wine Version: 7.6 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: braiamp@gmail.com Distribution: ---
I'm not sure what title would be descriptive. I created a new prefix, installed vcrun2019 using winetricks and used Legendary to start Sifu up.
When it starts up, it spends a time on the following (complete log file attached):
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible with origtexture GL_RGBA8)". 01f8:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible with origtexture GL_RGBA8)". 01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 01e0:fixme:mfplat:topology_loader_Load 0000000001822940, 00000000018244A0, 000000000FC1FBB8, 0000000000000000. 01e0:fixme:mfplat:media_source_QueryInterface {6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000000FC1FAC8. 01fc:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200. 01f8:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
and before crashing, prints the following:
0268:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0268:fixme:heap:RtlSetHeapInformation 0000000001900000 0 0000000000B9FD60 4 stub 0268:fixme:win:DisableProcessWindowsGhosting : stub 0268:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (0000000000C0E370)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B8BDE0) 0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS) 0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS) 0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS) 0268:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1. 0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800. 0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
I know that wine-staging+dxvk started the game without graphics issues (there were missing textures without dxvk and https://bugs.winehq.org/show_bug.cgi?id=52536 still happens). Crashes occur whenever I plug in a controller or not.