http://bugs.winehq.org/show_bug.cgi?id=25810
Summary: Dead Space crashes while rendering "chapter complete" text if input event was emited on fglrx. Product: Wine Version: 1.3.11 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com
Created an attachment (id=32891) --> (http://bugs.winehq.org/attachment.cgi?id=32891) WINEDEBUG="+dinput,+d3d9,+d3dx" log
It's very strange bug: it's obviously related to fglrx (failing function in backtrace is in fglrx), but xinput also involved - only workaround for this bug is to: 1) play on "low" settings 2) don't move and don't press any key, after initiating chapter change. (May not work in some circumstances, but pressing keys makes bug 100% reproducible).
I've done WINEDEBUG="+dinput,+d3d9,+d3dx" log, truncated to 1000 lines from both sides.
In case of success game renders glowing text "chapter complete", which then sr What should be rendered in case of success, you may see on http://www.youtube.com/watch?v=qI5AJZv9hww ~3:41 - except some text decorations and other effects (only text is rendered).
In case of failture sound glitches for a seconds and then continues with "chapter complete" sequence, but image is frozen.
Probably somehow connected to bug with missing text decorations.
System parameters: fglrx: 10.12, HD4570 wine-1.3.11 with INTZ support commit reverted (bug #25747), but exists on all tested versions (almost all from 1.3.6 to 1.3.11) registry tweaks and winetricks: only VideoMemorySize.