http://bugs.winehq.org/show_bug.cgi?id=18608
W3ird_N3rd mailme667@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4@inbox.lv
--- Comment #3 from W3ird_N3rd mailme667@yahoo.co.uk 2009-06-14 14:25:33 --- Finally!
Regression testing was, as I feared, quite difficult. With help from the IRC channel I figured it out eventually and fixed the wiki. Removing and re-applying the freetype patch before and after every bisect is a bit of a pain. The price (in terms of sleep) was high.
But here we are.
03ae71dad9dd8fad886c7b818b46de2c4287ec40 is first bad commit commit 03ae71dad9dd8fad886c7b818b46de2c4287ec40 Author: Alexander Dorofeyev alexd4@inbox.lv Date: Wed Aug 20 21:51:41 2008 +0300
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
It indicates support of colorkey transparency on textures, so set it because wined3d supports it. Fixes transparency problems in Forsaken.
:040000 040000 399b30a598674f708003dbf4c692caad0eadafca 3563d1ecab4b3b7d9b7c4eaaf9b2d65abdf6af3e M dlls