https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713 Summary: Control crashes at launch with vkd3d Product: vkd3d Version: 1.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Created attachment 65184 --> https://bugs.winehq.org/attachment.cgi?id=65184 WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12. The game works correctly with Dx11/DXVK but crashes at launch when i want launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached. The backtrace is this : Backtrace: =>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in libvkd3d.so.1 (0x00007fe4a4c409d0) 1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in libvkd3d.so.1 (0x00007fe4a4c409d0) 2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f (0x00000000198ea7e0) 3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f (0x000000000bbae070) 4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f (0x000000000bbae070) 5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f (0x000000003590fbf0) 6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f (0x000000003d2f5800) 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9