http://bugs.winehq.org/show_bug.cgi?id=28301
--- Comment #16 from Stefan Dösinger stefandoesinger@gmx.at 2011-09-13 17:31:55 CDT --- I can't reproduce the first failure mode on Windows today(I've seen it twice yesterday).
Can you try to pinpoint the problem a bit more, by re-enabling some calls *before* the D3D1_createObjects() call? The most likely thing that might trigger the bug again is the createObjects/releaseObjects pair.