https://bugs.winehq.org/show_bug.cgi?id=26468
Christopher Thielen cthielen@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cthielen@gmail.com
--- Comment #7 from Christopher Thielen cthielen@gmail.com --- Is Wine simply passing through the OpenGL calls? Does that imply the order-of-polygons bug is a driver issue as I'm experiencing it as well and the problem does not happen using the OpenGL renderer on the same hardware on Windows, nor in the Linux version of Descent 3.
Just to confirm, it's a Mesa bug then?