http://bugs.winehq.org/show_bug.cgi?id=32397
--- Comment #3 from Elias Vanderstuyft Elias.vds@gmail.com 2012-12-08 07:45:18 CST --- (In reply to comment #2)
This sounds like some variant of bug 27534, does StrictDrawOrdering help?
I can confirm that setting Direct3d/StrictDrawOrdering to 'enabled' solves the issue.
However does the performance increment of the usage of dynamic VBOs makes up for the performance decrement of StrictDrawOrdering? If not, then this issue should get more attention. (Please correct me if I'm wrong.)