http://bugs.winehq.org/show_bug.cgi?id=31998
--- Comment #2 from GyB gyebro69@gmail.com 2012-10-18 09:04:40 CDT --- (In reply to comment #1)
Created attachment 42186 [details] patch
I can reproduce this, but it doesn't look like multisampling has much to do with it, it crashes just as well with multisampling disabled.
It's only when multisampling enabled that the game crashes here.
Does WINEDEBUG=warn+heap make any difference when you have multisampling >disabled?
No change, no extra warnings/errors in the terminal either.
Do you happen to know if this works on Windows XP?
Unfortunately I don't have Windows installed, only one installed in Virtualbox but I don't think that counts, does it?
The attached patch avoids the crash for me, but code like that was removed for bug 7970.
The patch works here partially: the crash is gone but the video/animation on the left isn't rendered (I see only an empty black area).