https://bugs.winehq.org/show_bug.cgi?id=49042
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|1 |0 Status|NEEDINFO |UNCONFIRMED
--- Comment #12 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
Thanks for the hint.
I followed the instructions for the mod(s) and installed: - Gothic 2 fix 2.6.0.0 rev2; - Gothic 2 PlayerKit 2.8; - Gothic 2 night of the raven systempack 1.8; - Gothic d3d11 X17.1. All installers went smooth. Then set ddraw to native,builtin in winecfg.
On first launch, the gd3d11 mod wants to install X17.4. I let it do and when it was done the game failed with an error dialog about missing GD3D11 folder.
After reading [1], the error was fixed by making a symbolic link. [1] https://steamcommunity.com/app/39510/discussions/0/2132869574269911431/
After that, the error was gone, but the game fails to start anyway: When launched, a few dbghelp errors are printed and then it get stuck forever consuming 100% of one core until I kill Gothic2.exe.
However, the Log.txt file in Gothic II/system says that the ddraw proxy was loaded.
This test was done with Wine 5.7 (release tag) + commit c3fac6e36caab168974dd04a60ae1bbb1a0fd919 (nitpicked from GIT to workaround bug 49011).
So, I guess the DLL loading crash is in fact bug 49011 which is fixed in GIT since a few days.
Please retest with current GIT.
Regards.