http://bugs.winehq.org/show_bug.cgi?id=5485
fco.calisto@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fco.calisto@gmail.com
--- Comment #42 from fco.calisto@gmail.com 2010-09-26 18:06:12 CDT --- Present in wine 1.3.3
Generals works fine, Zero Hour hangs on splash and goes back to desktop, it was working at one point suddenly its not, have tried multiple wine versions
Options.ini file is set up as follows:
IdealStaticGameLOD = Low StaticGameLOD = Low
when run from terminal output is this:
francisco@francisco-laptop:~/.wine/drive_c/Program Files/EA Games/Command & Conquer Generals Zero Hour$ wine generals.exe fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. [...] fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented. err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 fixme:win:EnumDisplayDevicesW ((null),0,0x33873c,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d8:ValidatePixelShader (0x2ed04c8 (nil) 0 (nil)): stub fixme:imm:ImmReleaseContext (0x10064, 0x137570): stub