http://bugs.winehq.org/show_bug.cgi?id=12929
Matteo Modesti mattemod@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #80 from Matteo Modesti mattemod@gmail.com 2008-07-19 05:19:18 --- With today's GIT (wine-1.1.1-147-gb3f4091) I can run Morrowind without commenting out GL_ATI_envmap_bumpmap, probably thanks to commit f981afd7d316612a821891d2ec92dc7155175be9.
It still prints fixme:d3d:tex_bumpenvlscale WINED3DTSS_BUMPENVLSCALE not supported yet on the shell, but at least it works without commenting out anything...
Maybe the same thing can be done to GL_ATI_separate_stencil?