http://bugs.winehq.org/show_bug.cgi?id=24598
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #11 from André H. nerv@dawncrow.de 2011-08-09 13:22:18 CDT --- confirmed by enough comments
(In reply to comment #9)
I spent some time poking at this but haven't found the cause. It looks like the game checks the original gamma when it starts, then restores the original value when it exits. So I'm guessing it does some calculation of the in-game gamma that fails.
The gamma code is quite old and my patch enabled more of it again with newer Distros/X11. I would like to trace that down some more, but i have none of the failing games nor a testcase. We should at least have a +xvidmode log here, that would be great.