http://bugs.winehq.org/show_bug.cgi?id=22088
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #9 from Austin English austinenglish@gmail.com 2010-04-09 20:41:59 --- This is fixed in git for me. Ran a regression test to it: e24473d53120f6edcabe9a367de5ef7fb765aefe is first bad commit commit e24473d53120f6edcabe9a367de5ef7fb765aefe Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Apr 7 21:04:47 2010 +0200
wined3d: Update shader constants on viewport changes.
Otherwise the vertex shader will see stale posFixup values.
:040000 040000 4440b1ccbc595a86f1af8a66fe80c1603791f97e fbd4e313322652085bf9a17e120e19a693349ec2 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=e24473d53120f6edcabe9a...
Thanks Henri!