http://bugs.winehq.org/show_bug.cgi?id=13335
--- Comment #78 from Tesseract tesseract.pl@gmail.com 2008-07-31 15:26:22 --- (In reply to comment #75)
Try this simple fix...
This doesn't work for me either. Maybe you compiled wine with ulimit and then run game in the same session, so unlimited stack size was still active? Anyway, I still don't have libGL errors with unlimited stack size, but WoW started to lock up very often, like every two minutes. The only thing I can do is to kill it with ctrl+c. There aren't any signs of error in console output, maybe I'll try to use debugger later. I have a suspicion it is somehow connected with cursor, because it locks up when moving mouse. Those lock ups don't occur without ulimit, but there are so many glitches that game is unplayable.