https://bugs.winehq.org/show_bug.cgi?id=43976
Bug ID: 43976 Summary: S.T.A.L.K.E.R. Lost Alpha - game load hangs when set to DirectX 11 render mode Product: Wine Version: 2.20 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: bob.mt.wya@gmail.com Distribution: ---
DLL Overrides:
winetricks -q d3dcompiler_43 d3dx9 d3dx10 d3dx11_42 d3dx11_43
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\DllOverrides] "*d3dcompiler_43"="native" "*d3dx9_24"="native" "*d3dx9_25"="native" "*d3dx9_26"="native" "*d3dx9_27"="native" "*d3dx9_28"="native" "*d3dx9_29"="native" "*d3dx9_30"="native" "*d3dx9_31"="native" "*d3dx9_32"="native" "*d3dx9_33"="native" "*d3dx9_34"="native" "*d3dx9_35"="native" "*d3dx9_36"="native" "*d3dx9_37"="native" "*d3dx9_38"="native" "*d3dx9_39"="native" "*d3dx9_40"="native" "*d3dx9_41"="native" "*d3dx9_42"="native" "*d3dx9_43"="native" "d3d10"="native,builtin" "d3d11"="native,builtin"
Log captured with: export WINEDEBUG=+wgl wine start 'C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA.exe' &>~/Logs/stalker_lost_alpha_dxgi_enabled_dx11_wgl_log.txt
Started a new game as test (no difference from loading a saved game). Video Quality set to lowest.