http://bugs.winehq.org/show_bug.cgi?id=29033
--- Comment #5 from Stefan Dösinger stefan@codeweavers.com 2011-11-13 17:04:21 CST --- (In reply to comment #4)
It was set to 2xMSAA
Same here. I know I made sure to disable multisampling when I set up my tests to avoid situations like this one. I guess the game turned multisampling on when it saw support for it.
So I agree, this bug is invalid.