https://bugs.winehq.org/show_bug.cgi?id=49395
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |e6603ae4e74463e925ca9e28706 | |575de6be30226 Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #16 from Anastasius Focht focht@gmx.net --- Hello folks,
this is fixed by commits:
* https://source.winehq.org/git/wine.git/commitdiff/942ee9318ea5cadfebf4da6db7... ("d2d1: Use D3D11 interfaces to create rasterizer state.")
* https://source.winehq.org/git/wine.git/commitdiff/50e04d9f9d18fd29e747c4dc48... ("d2d1: Use D3D11 interfaces to create blend state.")
* https://source.winehq.org/git/wine.git/commitdiff/580ef84cae0955bd533702d8b2... ("d2d1: Use D3D11 interfaces to create sampler states.")
* https://source.winehq.org/git/wine.git/commitdiff/8c9354926204242cde714a51e5... ("d2d1: Use D3DDeviceContextState instead of D3D10 state block.")
* https://source.winehq.org/git/wine.git/commitdiff/e6603ae4e74463e925ca9e2870... ("d2d1: Remove unused D3D10 interfaces.")
Thanks RĂ©mi
$ wine --version wine-6.11-199-g362eed3ae30
Regards