http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions Product: Wine Version: 1.3.24 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some scratching, stuttering sound is coming from the speakers during audio/music playback. In the tutorial the voice-over of the narrator is also distorted by the same artefacts. Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too. I can't reproduce the problem in the demo.
None of the followings helped: - Alsa with 'emulation' - winetricks dsoundbug9612 - changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only relevant lines are: fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15 Alsa 1.0.24 nVidia Corporation MCP61 High Definition Audio (rev a2)