http://bugs.winehq.org/show_bug.cgi?id=31559
Bug #: 31559 Summary: Planetside 2 (Beta), extremely low FPS Product: Wine Version: 1.5.11 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: barret@markmcb.com Classification: Unclassified
Created attachment 41504 --> http://bugs.winehq.org/attachment.cgi?id=41504 Console output (edited)
Planetside 2 (Beta) is unplayably slow on my system, probably 0.5 FPS. The character selection screens are a little slow as well, but manageable.
My system: AMD Phenom(tm) II X4 965 Processor, ATI RV770 [Radeon HD 4850], with 12.4 ati-drivers (fglrx), 3.4.0-gentoo.
I attached my console output (ps2-slow_fps-fglrx-console.txt). Notable errors include:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x158d28, last error 0x591
and
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
I tried with the radeon driver, but the game pagefaults once you try to Play (will attach as ps2-radeon-backtrace.txt).
I tried playing with the Direct3D registry settings, just to see if it's something easy. When setting OffscreenRenderingMode to backbuffer, or when setting PixelShaderMode to disabled, the game pagefaults when you hit Play (attached as ps2-backbuffer-pagefault.txt, it's the same place for either registry setting).
Any advice on things to try?
Thanks.