http://bugs.winehq.org/show_bug.cgi?id=27035
--- Comment #2 from Artem S. Tashkinov t.artem@mailcity.com 2012-03-25 13:25:01 CDT --- With native d3dx10_43.dll it still crashes:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f70c,0x00000000), stub! fixme:process:WTSGetActiveConsoleSessionId stub fixme:wtsapi:WTSQueryUserToken 0 0xd3da88 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:win:EnumDisplayDevicesW ((null),0,0x3371bc,0x00000000), stub! fixme:dxgi:dxgi_device_init Ignoring adapter type. fixme:d3d10core:d3d10_device_ClearState iface 0x13e404 stub! fixme:d3d10core:d3d10_device_VSSetConstantBuffers iface 0x13e404, start_slot 0, buffer_count 14, buffers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_PSSetConstantBuffers iface 0x13e404, start_slot 0, buffer_count 14, buffers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_GSSetConstantBuffers iface 0x13e404, start_slot 0, buffer_count 14, buffers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_VSSetSamplers iface 0x13e404, start_slot 0, sampler_count 16, samplers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_PSSetSamplers iface 0x13e404, start_slot 0, sampler_count 16, samplers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_GSSetSamplers iface 0x13e404, start_slot 0, sampler_count 16, samplers 0x3e2e548 stub! fixme:d3d10core:d3d10_device_VSSetShaderResources iface 0x13e404, start_slot 0, view_count 128, views 0x3e2e548 stub! fixme:d3d10core:d3d10_device_PSSetShaderResources iface 0x13e404, start_slot 0, view_count 128, views 0x3e2e548 stub! fixme:d3d10core:d3d10_device_GSSetShaderResources iface 0x13e404, start_slot 0, view_count 128, views 0x3e2e548 stub! fixme:d3d10core:d3d10_device_OMSetRenderTargets iface 0x13e404, render_target_view_count 8, render_target_views 0x3e2e548, depth_stencil_view (nil) fixme:d3d10core:d3d10_device_SOSetTargets iface 0x13e404, target_count 4, targets 0x3e2e548, offsets 0x3e2e508 stub! fixme:d3d10core:d3d10_device_OMSetBlendState iface 0x13e404, blend_state (nil), blend_factor [0.000000 0.000000 0.000000 0.000000], sample_mask 0x00000000 stub! fixme:d3d10core:d3d10_device_OMSetDepthStencilState iface 0x13e404, depth_stencil_state (nil), stencil_ref 0 stub! fixme:d3d10core:d3d10_device_RSSetState iface 0x13e404, rasterizer_state (nil) stub! fixme:d3d10core:d3d10_device_SetPredication iface 0x13e404, predicate (nil), value 0 stub! fixme:win:EnumDisplayDevicesW ((null),0,0x337344,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x140138, desc 0x337948 stub! Unhandled exception: C++ exception(object = 0x00337884, type = 0x03c9b0d8) in 32-bit code (0x7b839ed2).
...
Backtrace: =>0 0x7b839ed2 RaiseException+0x52() in kernel32 (0x00337830) 1 0x78ac7819 in msvcr100 (+0x27818) (0x00337868) 0x7b839ed2 RaiseException+0x52 in kernel32: subl $4,%esp