http://bugs.winehq.org/show_bug.cgi?id=17927
Summary: Morrowind: Massive texture flickering Product: Wine Version: 1.1.18 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: mehdi.yousfi@gmail.com
Created an attachment (id=20260) --> (http://bugs.winehq.org/attachment.cgi?id=20260) NPC's head flickering
Most (if not all) textures flicker. This only happens in outside areas. It also looks like a Z-fighting issue.
It can be best seen on NPCs (cf attached screen shot taken from JMS who first reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383). Then gersen and Christian Beckhaeuser confirmed the bug in this thread.
The bug seems to require a motion to be seen as the flickering is constant on NPCs (and also on me when in 3rd person view), but requires me to move or turn my character in order to see it on still elements like doors, windows, trees, ground...
On big elements, it can be best seen on texture intersections.
Note that the closer I am from a considered element, the less I see this bug: when close to a NPC, only its articulations flicker, but from a further distance, the whole head (or even arms, legs, armor...) flickers.
If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1 (current). However the bug disappear with Cedega 6.1.0. And the game simply doesn't run with versions below 6.1.0.
This bug is *really* bothering, and I'm very well motivated to do anything which could help fixing it.
My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820 (French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers x86_64-180.44 / CPU Intel P9600