https://bugs.winehq.org/show_bug.cgi?id=37424
Sovyn teddy5978@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |REOPENED Resolution|INVALID |---
--- Comment #7 from Sovyn teddy5978@gmail.com --- (In reply to Henri Verbeet from comment #5)
(In reply to Wylda from comment #1)
This is reproducible only if "UseGLSL"="disabled". Please note the console line:
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
I'm afraid that's also what makes this bug automatically INVALID.
We keep the ARB program shader backend around because the code already exists and some people find it useful, and we try not to break it on purpose, but it's essentially up to the people using it to keep it working. That said, perhaps Stefan (CC'd) is interested in this one.
Henri, If you are going to change the code that many users still rely upon, the code that used to work fine, can we please give a somewhat coding-ignorant person like me some idea of where the problem might be so I can make a patch to fix it?
There are a LOT of Wine users that play Path of Exile and we all MUST disable GLSL in order to play end-game as the current Wine GLSL support is simply too slow to keep up even on the best desktop systems.
Or perhaps the individual you mentioned, Stefan, can help?
Re-opening this as it effects hundreds if not thousands of users.