https://bugs.winehq.org/show_bug.cgi?id=48508
--- Comment #27 from Chebanenko Igor chebanenkoigor93@gmail.com --- (In reply to joaopa from comment #25)
Did you try in a fresh wine prefix?
Yes,I tested it in fresh Wine 5.2. But what if I have some hardware related problem? Because I use Intel(R) Ivybridge Mobile x86/MMX/SSE2 video card.
From Wine log:
0030:warn:d3d:wined3d_adapter_gl_init Couldn't create an OpenGL 4.4 context, trying fallback to a lower version. 0030:trace:d3d:wined3d_adapter_init_gl_caps adapter 0xedf0d0. 0030:trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2". 0030:trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "Intel Open Source Technology Center". 0030:trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "4.2 (Core Profile) Mesa 19.2.8". 0030:trace:d3d:wined3d_parse_gl_version Found OpenGL version 4.2.
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Plus, I have this messages. --- 0030:trace:d3d:wined3d_device_set_texture App is setting the same texture again, nothing to do. --- 0030:trace:d3d:wined3d_device_set_transform The application is setting the same matrix over again.
--- I can see that second message very often in log,after the first one.Any ideas?