https://bugs.winehq.org/show_bug.cgi?id=53671
--- Comment #5 from Svyatpro svyatpro@gmail.com --- Stefan, you forgot to mention DX11 DWRITE D2D =) Thx for advice.
Here are debug messages:
nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618. 0214:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind co nstant buffers @ ../dlls/wined3d/state.c / 4618.