https://bugs.winehq.org/show_bug.cgi?id=42072
--- Comment #17 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 58583 --> https://bugs.winehq.org/attachment.cgi?id=58583 +relay,+seh,tid log with the patch reverted (uncompressed 134 M)
Erich, thank you for taking your precious time to look at this bug again. I tried the revert patch and can confirm that the game doesn't crash.
I used WINEDEBUG=+relay,+seh,+tid when creating a debug log, is that OK? I also added wined3d.* to the RelayExclude registry key which reduced the size of the log considerably.
This is the relay log with the reverted patch.