http://bugs.winehq.org/show_bug.cgi?id=33795
Bug #: 33795 Summary: Applications crash when using more than ~500 Mo video memory Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: nob.dir.info@gmail.com Classification: Unclassified
Hello,
I'm experiencing a weird bug since I replaced my old graphic card with a newer one (nVidia GTX 660). I play a lot of game through Wine (SCII, Guild Wars 2, League of Legends, Skyrim), but some of those(Skyrm and SCII) often crash with ugly GL errors, GL_OUT_OF_MEMORY among them.
This crash happens when more than ~500-600 Mo of video memory is used (although my card have 2Gb memory). I tried to limit the memory to 512 Mo through the appropriate registry key, but it still crashes. If I reduce the graphics quality, it runs ok, but then, less than 500 Mo video memory is used. Moreover, when I play the other games (Guild Wars 2, League of Legends), no crash appear; but less than 500 Mo video memory is used too.
I don't think the drivers (nVidia proprietary drivers, 319.23) are in cause, because I easily use 700-800 Mo video memory with Unigine Valley (native) without any crash.
That's why I think this bug _could_ come from Wine (d3d->opengl part?).
Cordially.
P.S. : I'm running on Arch Linux (i386) with kernel 3.9.4 (PAE enabled), KDE 4.10.