http://bugs.winehq.org/show_bug.cgi?id=14968
--- Comment #9 from Austin English austinenglish@gmail.com 2008-08-24 13:28:38 --- (In reply to comment #3)
This is a very easy thing to fix
go into drawprim.c and into the function
drawStridedSlow
then go to the line with
/* The coords to supply depend completely on the fvf / vertex shader */
and add the cases for the switch from 16 down. Currently they are just four
there needs to be 16 cases...
simple fix gets rid of the error.
If it's a simple fix, create a patch and submit it to wine-patches@winehq.org