https://bugs.winehq.org/show_bug.cgi?id=46595
Bug ID: 46595 Summary: Rainbow Six Siege hangs on Uplay splash screen Product: Wine Version: 4.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: riesi@opentrash.com Distribution: ---
Created attachment 63492 --> https://bugs.winehq.org/attachment.cgi?id=63492 Log without specific debug channels
To make this clear the game is Battleye protected, but it does not even get far enough to load Battleye. At least I could not see any traces of a Battleye dll when looking at the logs with +loaddll.
So the problem is that the game hangs on the Uplay splash screen and doesn't do anything else after that. There is no continuous log output or anything. It just sits there.
The part of the log that's interesting for this issue is at the bottom of the file after: 0034:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23
This is all the output that is generated when the game tries to start and after its killed.
If you need any additional logging with specific WINEDEBUG channels, I am happy to assist.
Thanks in advance, Riesi