http://bugs.winehq.org/show_bug.cgi?id=29802
Bug #: 29802 Summary: Dungeon Keeper 2: doesn't show menu/in-game graphics after videos Product: Wine Version: 1.4-rc2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: debian@carbon-project.org Classification: Unclassified
Created attachment 38711 --> http://bugs.winehq.org/attachment.cgi?id=38711 Console output of DK2
When starting Dungeon Keeper 2 you're forced to see at least the Bullfrog logo video and normally also the intro video (you should be able to skip the second video by editing the registry but that doesn't work either). Both of them are shown correctly. But afterwards you should see a loading screen and then the main menu. The doesn't happen. Your screen is stuck with the last frame. The game itself seems to run correctly, because after a few seconds you can hear the background sound that is played while you're in the menu and if you move you're mouse around you can also find (by sound) the menu items and click them.
There is not much on the console, the line that is logged after the intro ends is:
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
The whole output (without being able to play a level) is attached.
I see this with DK2 v1.70 (patching to 1.70 is required, prior versions just crash, but they were crash happy on Windows too IIRC) and Wine forced to behave like Win2k (see bug #21147 for further details, why Win2k is needed).