http://bugs.winehq.org/show_bug.cgi?id=32850
--- Comment #3 from Steffen tomatenesser@gmx.de 2013-04-21 09:53:04 CDT --- Created attachment 44242 --> http://bugs.winehq.org/attachment.cgi?id=44242 log with WINEDEBUG-Channels after slowdown
WINEDEBUG=+seh,+relay,+tid,+ddraw,+dinput,+dsound
Last 10^6 lines of the log. I have more if needed. Wine was canceled with stg+c after the slowdown occurred. The end of the log might be garbage.
Relevant errors (?):
0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ /var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c / 63
0009:err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindFramebuffer() @ /var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/context.c / 84
0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ /var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c / 63
0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ /var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c / 75