http://bugs.winehq.org/show_bug.cgi?id=22039
--- Comment #7 from Luke gaming4jc2@yahoo.com 2013-07-05 18:19:37 CDT --- Yes the added logs are for LEGO Island 2 which I do not have.. However this is still an issue in 1.6-rc4: --- fixme:win:EnumDisplayDevicesW ((null),0,0x33f4c8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33ed38,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33e888,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33e888,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:win:EnumDisplayDevicesW ((null),0,0x33ee28,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d_surface:surface_init Trying to create a render target that isn't in the default pool. fixme:d3drm:IDirect3DRM2Impl_CreateDeviceFromD3D (0x153a94/0x153a90)->(0x14ee70,0x1561a8,0x373914): partial stub fixme:d3drm:IDirect3DRM2Impl_SetDefaultTextureShades (0x153a94/0x153a90)->(32): stub fixme:d3drm:IDirect3DRM2Impl_SetDefaultTextureColors (0x153a94/0x153a90)->(256): stub fixme:d3drm:IDirect3DRMDevice2Impl_SetShades (0x1b3c28/0x1b3c28)->(32): stub fixme:d3drm:IDirect3DRM2Impl_CreateViewport iface 0x153a94, device 0x1b3c28, camera 0x18dc30, x 0, y 0, width 0, height 0, viewport 0x373924 partial stub! fixme:d3drm:IDirect3DRMViewportImpl_SetAppData (0x1b3c58/0x1b3c58)->(3619120): stub fixme:d3drm:IDirect3DRMViewportImpl_SetAppData (0x1b3c58/0x1b3c58)->(0): stub ---