http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #48 from Stefan Dösinger stefan@codeweavers.com 2011-12-04 14:11:30 CST --- No, this will never work without strict draw ordering in the way multithreading in wined3d currently works. The only thing that will make this game work at a decent speed is a command stream of our own that will give us better control over the draw order.