http://bugs.winehq.org/show_bug.cgi?id=26867
Summary: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com
Created an attachment (id=34246) --> (http://bugs.winehq.org/attachment.cgi?id=34246) +d3d,+d3d_caps debug log, last 1000 lines
Checked on only loadable without GLSL level - first one. If you are staying out of portals, they are rendered ok, but as soon as you move so that character model is visible though the portal, game crashes.
Backtrace is not leading into fglrx driver, so nvidia testing would be nice.