http://bugs.winehq.org/show_bug.cgi?id=10483
Summary: FlatOut 2 post-processing + FBOs = black screen Product: Wine Version: 0.9.49. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net
Created an attachment (id=9219) --> (http://bugs.winehq.org/attachment.cgi?id=9219) wine output
If I turn on post processing (light effects) in FlatOut 2 and set OffscreenRenderingMode=fbo, the in-game screen (while racing, not menus) is black, only the HUD and the lens flare effect is visible (no matter what UseGLSL is set to). The problem is that no OffscreenRenderingMode option is good if GLSL is on; backbuffer gives bad performance while with pbuffer the post-processing effects don't work properly. GeForce 8800GTX, driver 100.14.19