https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170 Summary: Far Cry 4 fills dead air with colored bars Product: Wine Version: 2.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: noonetinone@gmail.com Distribution: Other
Created attachment 58434 --> https://bugs.winehq.org/attachment.cgi?id=58434 Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered properly. Cars, animals, people. buildings, grass, and the trees look ok. The problem is empty air is being flooded with rapidly flashing bars and strips of different colors.
While that is happening the following sample lines are being spammed at the console. I also have some screenshots.
_____________________________________________________________________________ fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2. fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not implemented. <<REPEATED>> fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not implemented. fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub! fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial stub! fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.