https://bugs.winehq.org/show_bug.cgi?id=52115
Conor McCarthy cmccarthy@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy@codeweavers.com
--- Comment #5 from Conor McCarthy cmccarthy@codeweavers.com --- It needs native d3dcompiler_47, but with that available the compiled shaders contain DXIL code, which means Shader Model 6. I think it will be a while before we have SM6 support.